Irrlicht static mesh MIME Type
model/x-irrmesh identifies, how Irrlicht static mesh files are encoded, and how Poly supports them. MIME type details for model/x-irrmesh
In active use| MIME type | model/x-irrmesh |
|---|---|
| Extensions | .irrmesh |
| First standardized | Unknown |
| Created by | Irrlicht Engine community |
| Browser support | |
| Example applications | Irrlicht Engine, irrEdit |
| Poly support | Partial. Poly recognizes this 3D media type and processes supported files. |
| Indexed by Poly | Yes. Poly indexes filenames and visual similarity for processed geometry; scene counts are displayed in Details. |
| Preview in Poly | Partial. Poly provides an interactive preview for supported constructs. |
| Poly agent | Yes. An optimized rendition of the 3D object or scene is provided to the agent, allowing compact yet information-rich multimodal interaction with 3D files. |
What does model/x-irrmesh mean?
IRRMESH is Irrlicht's native static-mesh format. Irrlicht describes it as a lean XML dump of its mesh interface: mesh buffers, vertices, indices, and one material per buffer.1 It is intended to be a dependable interchange target for Irrlicht's own mesh loader, but material names and referenced textures may still point to separate resources.
The associated extension is .irrmesh. The media type identifies this format family; it does not convert bytes or guarantee support for every feature.
Poly support
Poly can recognize this type as 3D content, index filenames and visual similarity for processed geometry; scene counts are displayed in the Details panel, and provide an interactive preview when the file imports successfully. Poly does not promise to resolve every external object, material, texture, or animation reference in a scene.
An optimized rendition of the 3D object or scene is provided to the agent, allowing compact yet information-rich multimodal interaction with 3D files.
Opening and conversion
Use Irrlicht Engine or another format-aware tool when preserving editability matters. Conversion to glTF or OBJ can improve interchange for viewing, but may discard application-specific scene data.