.irrmesh File Extension
.irrmesh files contain, which applications open them, and how Poly supports them. File extension details for .irrmesh
Partial Support| File type | Irrlicht static mesh |
|---|---|
| MIME type | |
| Encoding | Lean XML text |
| Operating systems | Windows, macOS, Linux |
| Opens with | Irrlicht Engine, irrEdit |
| Poly support | Partial. Poly recognizes .irrmesh as 3D content and processes supported files. |
| Indexed by Poly | Yes. Poly indexes filenames and visual similarity for processed geometry; scene counts are displayed in Details. |
| Preview in Poly | Partial. Poly provides an interactive 3D preview for supported constructs. |
| Poly agent | Yes. An optimized rendition of the 3D object or scene is provided to the agent, allowing compact yet information-rich multimodal interaction with 3D files. |
What kind of file is .irrmesh?
IRRMESH is Irrlicht's native static-mesh format. Irrlicht describes it as a lean XML dump of its mesh interface: mesh buffers, vertices, indices, and one material per buffer.1 It is intended to be a dependable interchange target for Irrlicht's own mesh loader, but material names and referenced textures may still point to separate resources.
How do I open a .irrmesh file?
Irrlicht Engine is the most reliable first choice for Irrlicht static mesh files. Other applications may import the format or a subset of its features. Scene files often depend on sibling objects, images, materials, or animation resources; keep the original project structure available when opening one.
Poly support for .irrmesh
Poly recognizes .irrmesh as 3D content and indexes filenames and visual similarity for processed geometry. Scene counts are displayed in the Details panel. It can provide an interactive preview when the file imports successfully. Poly does not promise to resolve every external asset reference from a scene or project.
An optimized rendition of the 3D object or scene is provided to the agent, allowing compact yet information-rich multimodal interaction with 3D files.
Working with .irrmesh
Keep the source and its referenced resources together before converting. glTF is a practical real-time delivery target, while OBJ is useful for simple geometry exchange. Both can omit application-specific scene settings, procedural materials, or animation controls.