Caligari trueSpace scene MIME Type
model/x-scn identifies, how Caligari trueSpace scene files are encoded, and how Poly supports them. MIME type details for model/x-scn
In active use| MIME type | model/x-scn |
|---|---|
| Extensions | .scn |
| First standardized | Unknown |
| Created by | Caligari Corporation |
| Browser support | |
| Example applications | trueSpace, AC3D |
| Poly support | Partial. Poly recognizes this 3D media type and processes supported files. |
| Indexed by Poly | Yes. Poly indexes filenames and visual similarity for processed geometry; scene counts are displayed in Details. |
| Preview in Poly | Partial. Poly provides an interactive preview for supported constructs. |
| Poly agent | Yes. An optimized rendition of the 3D object or scene is provided to the agent, allowing compact yet information-rich multimodal interaction with 3D files. |
What does model/x-scn mean?
In Poly's 3D filename mapping, .scn refers to the Caligari trueSpace scene format. PRONOM identifies .scn as the scene member of the trueSpace family and .cob as its object format.1
The suffix is ambiguous outside this context: other applications use .scn for unrelated scene, project, or data files. Check the producing application and content before assuming a file is trueSpace. A trueSpace scene can refer to objects, materials, cameras, and other scene state, so a complete import is more than reading one mesh.
The associated extension is .scn. The media type identifies this format family; it does not convert bytes or guarantee that a reader supports every feature.
Poly support
Poly can recognize this type as 3D content, index filenames and visual similarity for processed geometry; scene counts are displayed in the Details panel, and provide an interactive preview when the file imports successfully. An optimized rendition of the 3D object or scene is provided to the agent, allowing compact yet information-rich multimodal interaction with 3D files.
| Construct | What to expect |
|---|---|
| Geometry and scene structure | Available when import succeeds. |
| Materials and textures | Depends on source constructs and supported rendition features. |
| Cameras, lights, and animation | Available when present and supported. |
Opening and conversion
Use trueSpace or another format-aware tool when preserving editability matters. glTF or OBJ can be practical interchange targets for geometry, but conversion may discard format-specific scene data.