Quake II Model MIME Type
model/x-md2 represents, how MD2 files are opened, and how Poly supports them. MIME type details for model/x-md2
In active use| MIME type | model/x-md2 |
|---|---|
| Extensions | .md2 |
| First standardized | 1997 |
| Created by | id Software |
| Browser support | |
| Example applications | Blender, Noesis, MeshLab |
| Poly support | Yes. Poly recognizes model/x-md2 and processes valid Quake II model files. |
| Indexed by Poly | Yes. Poly indexes filenames and supported extracted model metadata. |
| Preview in Poly | Yes. Valid MD2 geometry can receive a Poly preview. |
| Poly agent | Yes. An optimized rendition of the 3D object or scene is provided to the agent, allowing compact yet information-rich multimodal interaction with 3D files. |
What does model/x-md2 represent?
model/x-md2 identifies Quake II's binary alias-model format. MD2 stores mesh frames, texture coordinates, triangle indices, skin names, and compact animation data. It is a runtime game-asset format rather than a general-purpose scene container.1
How to open an MD2 file
Use Blender with an MD2 importer, Noesis, or MeshLab. Keep referenced skin images alongside the file and verify animation frame timing and coordinate orientation after import.
Poly support
Poly recognizes model/x-md2 and .md2, indexes supported model metadata, and provides a visual preview for valid geometry. The Poly agent receives an optimized rendition for compact, information-rich multimodal interaction. The original file remains downloadable.
Conversion
Export to glTF or GLB for modern scene exchange, or OBJ for a static mesh. Preserve the source because palette and skin-path conventions can be lost during conversion.
Footnotes
- id Software. Quake II source code. The client model loader defines the MD2 header, frames, skins, texture coordinates, and triangles. ↩