Irrlicht XML scene MIME Type
model/x-irr identifies, how Irrlicht XML scene files are encoded, and how Poly supports them. MIME type details for model/x-irr
In active use| MIME type | model/x-irr |
|---|---|
| Extensions | .irr |
| First standardized | Unknown |
| Created by | Irrlicht Engine community |
| Browser support | |
| Example applications | Irrlicht Engine, irrEdit |
| Poly support | Partial. Poly recognizes this 3D media type and processes supported files. |
| Indexed by Poly | Yes. Poly indexes filenames and visual similarity for processed geometry; scene counts are displayed in Details. |
| Preview in Poly | Partial. Poly provides an interactive preview for supported constructs. |
| Poly agent | Yes. An optimized rendition of the 3D object or scene is provided to the agent, allowing compact yet information-rich multimodal interaction with 3D files. |
What does model/x-irr mean?
An .irr file is the XML scene form used by Irrlicht. The Irrlicht scene manager documentation describes .irr as the usual XML scene file and points to irrEdit as the editor for such scenes.1 A scene can refer to meshes, materials, cameras, lights, and other resources by name or path, so the scene document is not necessarily self-contained.
The associated extension is .irr. The media type identifies this format family; it does not convert bytes or guarantee support for every feature.
Poly support
Poly can recognize this type as 3D content, index filenames and visual similarity for processed geometry; scene counts are displayed in the Details panel, and provide an interactive preview when the file imports successfully. Poly does not promise to resolve every external object, material, texture, or animation reference in a scene.
An optimized rendition of the 3D object or scene is provided to the agent, allowing compact yet information-rich multimodal interaction with 3D files.
Opening and conversion
Use Irrlicht Engine or another format-aware tool when preserving editability matters. Conversion to glTF or OBJ can improve interchange for viewing, but may discard application-specific scene data.