model/x-usdc MIME Type

Learn what model/x-usdc identifies for binary USDC crate files and how Poly supports them.

MIME type details for model/x-usdc

In active use
MIME typemodel/x-usdc
Extensions
.usdc
First standardizedUnknown
Created byPixar (USD format); Poly uses this media label for USDC files
Browser support
Example applicationsPixar USD tools, Blender
Poly supportYes. Poly recognizes USDC scenes and makes supported geometry and scene metadata available.
Indexed by PolyYes. Poly indexes the filename and creates visual similarity information for supported 3D content; available scene metadata is shown in details.
Preview in PolyYes. Poly previews supported USDC geometry and scene content.
Poly agentYes. An optimized rendition of the 3D object or scene is provided to the agent, allowing compact yet information-rich multimodal interaction with 3D files.

What does model/x-usdc represent?

Poly uses model/x-usdc for .usdc, the binary Crate form of Universal Scene Description. OpenUSD describes Crate as a random-access binary format designed for low-latency queries and compact storage; it is losslessly convertible to and from USDA text.1

USDC stores the same broad USD scene vocabulary as other USD layers: meshes, transforms, materials, cameras, lights, animation data, and composition relationships. Its binary representation is less convenient to inspect in a text editor, but generally better suited to data-heavy layers. For the most complete result in Poly, use a self-contained scene or export a package that includes required geometry.

Opening and converting USDC

OpenUSD tools can inspect and convert Crate layers. Blender documents USD import and export for editing workflows.2 Convert to .usda when human-readable text is useful, use .usd when the underlying encoding should remain flexible, or package a complete asset as .usdz.

Support in Poly

Poly previews supported geometry, makes the filename searchable, and provides visual similarity for supported 3D content. Available mesh, mesh-instance, node, material, vertex, triangle, and animation counts appear in the 3D Details panel when present. An optimized rendition of the 3D object or scene is provided to the agent, allowing compact yet information-rich multimodal interaction with 3D files.

ConstructVerified handling
Meshes, transforms, and scene structureSupported when valid geometry is present
Materials and available texturesSupported when usable data is available; exact shading may vary
Authored cameras and lightsNot retained in the preview
Animation clipsLimited support when represented in accessible scene data
Composition and external referencesNot fully supported; missing geometry can prevent a complete result
Stage orientationDeclared Y-up and Z-up stages are normalized for consistent geometry inspection

The binary encoding does not make a stage self-contained. Missing geometry can prevent a preview, while missing optional texture data can change its appearance.

Footnotes

  1. Alliance for OpenUSD. USD Terms and Concepts: Crate File Format. The specification describes USDC as a compact, random-access binary format that can be converted to USDA.
  2. Blender Manual. Universal Scene Description. Blender documents its USD import and export workflow.
© Poly Corp. 2026