model/x-uc MIME Type
model/x-uc identifies for classic Unreal mesh companions and how Poly supports paired .uc and .3d files. MIME type details for model/x-uc
In active use| MIME type | model/x-uc |
|---|---|
| Extensions | .uc |
| First standardized | Unknown |
| Created by | Unregistered format convention |
| Browser support | |
| Example applications | Unreal Engine 1 tools, Text editors |
| Poly support | Partial. Poly handles the classic Unreal mesh set when `.uc` is paired with its `.3d` data. |
| Indexed by Poly | Yes. Poly indexes filenames and available metadata; script declarations are not counted as geometry. |
| Preview in Poly | Partial. A preview depends on the paired mesh data. |
| Poly agent | Partial. An optimized rendition of the 3D object or scene is provided to the agent when paired geometry is present. |
What does model/x-uc represent?
model/x-uc is an unregistered identity for the .uc companion used by the classic Unreal mesh format. In that format, the text file works with same-named _d.3d and _a.3d files to describe mesh and animation data.1 The same suffix can identify UnrealScript source in Unreal Engine 3, so a media type supplied by the producer is useful.
Opening and identifying it
Open an unfamiliar .uc in a text editor to inspect its declarations, then locate matching .3d files. Use the original project's tools for mesh work. Modern Unreal projects use .uasset content and do not treat old .uc companions as native assets.2
Support in Poly
Poly indexes the filename and available metadata. When the paired geometry is present, it can preview the object and provide an optimized rendition to the agent. The .uc text itself does not create a geometry preview, and script lines are not individually searchable 3D objects.
Footnotes
- Epic Games. Unreal Engine directory structure. ↩
- Epic Games. Blueprint Overview. Epic distinguishes UnrealScript
.ucfiles from newer Blueprint assets. ↩